A final draft of a narrative game of a student going through depression in school.
We were assigned to play 5 educational games and reflect on them. Firstly, I played the Spent game, which I believe is the most interesting of all the games I played, it is very complex and engaging, It had good visuals and was very user friendly. I learned that it is really hard to run a house, nevertheless, really stressful, I thought that one could relate to his parents who go through the same difficulty, one thing I think should be improved is that the decisions should always lead to the player losing all his money, after all, it is a game that empathizes poverty. The second game was the BBC Syrian Refugees, it was not really a game type, it was more of an article that has been changed to form a game, it had a lot of texts, which is not a feature that would attract the attention of the player. Yet, I felt really bad for the Syrian refugees and what they have to go through in order to continue living. The third game was the depression quest, which is raise awareness about depression, I thought that I could really relate to what’s in the game, however, the controls in this game were not good, and again it had a lot of texts and no visuals or audio that would attract the attention of the player, it is good that more people are beginning to notice the danger of depression and how it should be tackled to help our society. The fourth game was about domestic abuse, although this game had texts in it, but it was short and to the point, which I found better than the previous game, it was about domestic violence to tackle this serious problem that can secretly be in any one’s house, the game raises awareness on such a problem; yet, the game would be much more interesting if it contained more visuals. The last game was gender equality, which was the simplest game of the games I played, it showed how some girls suffer from inequality in different areas, which is a serious thing in Egypt, the game had no visuals, video or audio which was not very engaging, it was done on a power point and most of the decisions were made to lead to one consequence, the topic of the game was good but the actual game was not that good.
The second featured speaker was Nagla Rizk who came to celebrate the 15th anniversary of CLT and to present a talk, she spoke about the area of research she works in and how it relates to teaching, she wants to promote the openness, sharing of knowledge, freedom of expression and learning beyond the textbooks. she also claims that technology is not just the end but it is merely a means to an end. She wants to stress that the role of knowledge and technology is a cornerstone of human development and from the wider lens it promotes freedom, dignity and self esteem.
Today I watched the interview with George Siemens who is really an inspiration to digital educators, the talk was really insightful, he talked about a lot of things all related to how important networks is and how have it impacted education, it is true that networks have really benefited us but the ones that we really should thank are the people behind such technologies as it will be useless with out the human mind. Another thing he mentioned is will we ever need to reset our information to point zero, I believe that this would not be possible any time near as we still have a long way to go for us to increase our digital literacy but maybe one day people will have to face a reset and they will go back to having no technology at all. Moreover, a very interesting part was the algorithms and models that some people have created to visualise and connect the network all together. In addition, he talked about a couple of topics that I believe is also important like the case of free education, which I believe is something we should not pay money for, education should be free and readily available for any one regardless of his social class, it is true that upper class people will not need such an initiative, we have to think of ways to apply equity into our lives. finally, he also talks about the role of corporates in futures systems learning, which I think should have a big role, these corporates have a social responsibility towards the society and the world we are living in, they already have made tons of money, so why wouldn’t they provide free learning for everyone in the society to further promote the welfare of the society and economy.
I had the opportunity to further explore different articles on edX, the first thing I read was in the digital magazine, it was a post about ” the problem with facts “, this article is really interesting, because it made me think about the people who make policies with people to get things for their benefit, like the cigarette firm’s owners’, who made it a legal thing to sell something that harms and kills people, this is not unfortunately on the international level only but this is like a thing we see everyday in our lives even here in Egypt. this is way we should spread awareness about such things, before we lose control over it.
The second article was about ” Real or Fake: Information literacy” and how can we spot if a suspicious source is accurate or not, here the author mentions 4 moves and a habit to see for yourself if this article can be trusted or not, this article needs to be seen by a number of people nowadays, who can be considered the beginners in technology, get mislead by any fake source so the author of this article states that following the 4 moves and the habit will lead to better analysis of the source of information.
The last activity was to retweet one of Dr. Maha Bali’s tweet which quotes another article that states that gut feeling is important in spotting fake information, I believe that initial impressions do play a role with our decisions, but regarding information, I do not think that that would be true because sometimes you may be given perfectly fake information and think that it is true, so research is always important.